Look at his face! He’s bloody petrified! That’s because he had to spend hour upon hour with me as his omnipotent god in FrameForge 3, a piece of software I would highly recommend to any filmmakers out there who, like me, struggle to draw curtains and a bath let alone 48 different shots.
Last week I did a blog on art direction and mentioned that I'd storyboarded the entire movie from beginning to end. Well, this is what I used to create it. Designing a virtual model of Guy's apartment was easy peasy - you don’t have to be a CAD engineer to do it - and then positioning the camera around that environment is quick.
I’ve also exported this storyboard, along with shot notes and headings as HTML files which I’m uploading to the web so all cast & crew can access them any time of the day if they need to revise how things are happening on shoot day. It's "in the cloud", as they say.
Last week I did a blog on art direction and mentioned that I'd storyboarded the entire movie from beginning to end. Well, this is what I used to create it. Designing a virtual model of Guy's apartment was easy peasy - you don’t have to be a CAD engineer to do it - and then positioning the camera around that environment is quick.
I’ve also exported this storyboard, along with shot notes and headings as HTML files which I’m uploading to the web so all cast & crew can access them any time of the day if they need to revise how things are happening on shoot day. It's "in the cloud", as they say.